With SW6, 2009 sees the
return of Alton Towers’ Secret Weapon coaster building programme after a seven
year absence. Here TowersTimes takes a look at the tradition, from it
roots in the late 80s right through to the most recent incarnation for
the replacement of the iconic Corkscrew rollercoaster.
Alton Towers is
renowned for thinking big and aiming to bring the biggest, fastest,
newest or most unique rides to their customers, a tradition that harks
all the way back to the late eighties when John Broome still owned the
park and entered into talks with Schwarzkopf to build the park’s first custom rollercoaster. Had the
plans come to fruition the coaster would have been one of the largest
steel coasters around at the time and would have featured three lift
hills and racing elements, where the tracks would run parallel.
It is widely believed that the coaster was planned to be built in
Abbey Wood alongside the Corkscrew, in the site that would eventually
become part of the development site for SW6. Had it come to fruition
this coaster would have been the biggest project the park had
undertaken and was in many respects was on the same scale as the
Secret Weapon projects that followed, and indeed it is often labelled
incorrectly as SW1. For more information on the coaster take a look a
Schwarzkopf Coaster Net.
When Tussauds took over the park the planned Schwarzkopf coaster was
shelved as it wasn’t in keeping with the company’s vision for the
park. Their first big project was the 1992 installation of the Haunted
House and Katanga Canyon, but they already had a big coaster project in the
pipeline as well.
They knew from very early on where they wanted to build their first
coaster and had earmarked a rather unremarkable piece of land
alongside the Thunder Looper as the development site. And even before
they knew quite what they were going to build their they knew the
coaster would be largely below ground level due to height issues that
already dogged the existing Thunder Looper. Thus it was in the Winter
of 1991 that the park began to blast rocks to form the hole for the
park’s biggest project to date. Much of the rock that was excavated
from the hole was used to decorate Katanga Canyon, the car parks and what was then known as Thunder Valley, and many of these rocks to this day bear the marks of
the explosives used to draw them for the ground.
An example of a Pipeline Coaster
For the project
Tussauds once again worked with John Wardley to create the new coaster
and their initial plans were for an Arrow Pipeline Coaster placed
within a military base where they are testing a Secret Weapon, a name
which would eventually become indelibly linked with Alton Towers
coaster projects. Secret Weapon 1, whilst never coming to fruition,
had other surprising influences on the park’s development too with the
theme later being used for the highly successful Oblivion
and it's site eventually becoming home to
Nemesis.
If a
pipeline coaster doesn’t sound familiar name, you may know the coaster
type as a heartline coaster, the name popularised by the Rollercoaster
Tycoon series of computer games. However when John Wardley rode the
prototype of the pipeline coaster, he quickly decided the coaster was
too slow and cumbersome for what he had in mind for SW1 and so these
plans were shelved.
Even then Alton
Towers fascination with the new Pipeline Coaster continued, as SW2 was
planned to be the same type of ride, though presumably after Arrow had
developed their prototype somewhat more. Everything changed though in
1992, when John Wardley rode on Batman: the Ride, the first Bolliger &
Mabillard inverted coaster to be built and not long afterwards the
plans for SW2 were shelved much like the Pipeline Coaster that had
gone before it.
The Nemesis Station Under
Construction
And so development began on SW3, the ride which would eventually
put AltonTowers on
the world theme park map. Gone was the military theme, replaced
instead by a mysterious alien which had been unearthed beneath the
Staffordshire countryside. The pit which had been blasted was left
with sheer cliff faces and craggy nooks, through which a coaster
track intertwined its way, becoming the chains with which the
menacing alien, the ride’s station, is pinned down with.
Nemesis opened on the 19th of March in 1994,
transforming Thunder Valley into the Forbidden
Valley we know today. Consistently voted as one of the world’s
greatest coasters, as guests wound their way along the queue line
towards the intense ride experience, they were treated to
the ride’s specially created myth, narrated by none other then
Tom Baker, several years before his renaissance. Nemesis was the
first Secret Weapon to come into actual existent, and quickly
became a ride against which future coasters would be measured.
Beyond the ride itself the park went all out to create a true
experience for guests, from the menacing atmosphere surrounding
the ride, right through to the interesting range of merchandise
offered in The Nemesis Shop, which had all sorts of goods on sale
from Nemesis’ very own comic book right through to a specially
commissioned range of drinks.
The military theme
came back in full force for SW4. In 1997 Fantasy World closed
becoming one giant construction site for the season, complete with
a guard patrolling the perimeter maintaining the top secret status
of the project in progress. In the early days of the internet it
was much easier for the park to keep its plans under wraps and so
the first many fans knew of what was coming was when the coaster
started to go vertical, and vertical was certainly the way the
project went as Oblivion opened in 1998 as the World’s first
Vertical Drop coaster from B&M.
Themed around a
secret military installation SW4 was much more then just a
rollercoaster, with the entire X Sector being part of the project,
as seen through the prominence of the SW4 logo in the theming of
the area. A major feature of the design of the project included
the repositioning and retheming of the Energizer and Enterprise,
with the latter adding a perfect “near miss” element to Oblivion’s
design.
As with Nemesis,
the park’s marketing team went all out in promotion of the new
ride, even sending out promotional Christmas Cards hinting at what
the ride would be like. AltonTowers
became one of the first companies to embrace the internet as a
powerful promotional tool, creating a special promotional site for
Oblivion, including an impressive piece of flash animation for the
sites intro page. And again X-Sell, Oblivion’s shop was filled to
the brim with specially commissioned merchandise, this time
including an Oblivion condom as well as the attraction's own range
of deodorants.
SW5 saw another
B&M prototype come to the park with the construction of Air, the
world’s first flying coaster. The Alton Towers’ flying coaster had
originally been intended to follow Nemesis as the second B&M
coaster to grace the park, but circumstance and technology came
together to bring the Vertical Drop Coaster to the guests first.
When construction eventually began, the site for SW5 sat at the
end of Forbidden Valley, in an area that had sat empty since the Beast’s
departure from the park at the end of 1997. As with the previous
two Secret Weapons, the new ride required a large level of
excavation, but also used the landscaping that had been created
for the Beast, to create a sound barrier between the park and
hotels.
In a departure from
the previous projects, the park was much less secretive about SW5,
installing a model of the new coaster into Towers Trading on
Towers Street as well as encouraging guests to have a look through
the construction fences into the building site of the coaster. At
the same time a new phenomena was also starting to appear to help
promote the new coaster, with enthusiasts starting to create
websites dedicated to the SW5 project. One of these was SW5live, a
website created by TowersTimes, a site which was then in its
infancy itself.
The theming and
marketing of SW5 varied from the previous projects as well. Moving
away from the menacing aura of both Nemesis and Oblivion, the new
coaster focussed much more on the exhilarating experience of the
ride and was marketed much more as a family attraction unlike the
previous Secret Weapons. The look of the Air was much more
naturalistic as well, focussing much more on the gardens around
the ride to create the oasis at the end of Forbidden
Valley which the ride sits within. The main departure from the
natural feel was of course the futuristic ride shop, which rose
spectacularly from the centre of this green oasis, becoming an
icon for the ride in itself.
Air was a true
prototype and was a very ambitious project for both AltonTowers and
B&M, which contained all sorts of new bits of technology, which
meant the rides first couple of years were notable for the amount
of downtime the coaster had whilst many issues were fixed. This
was something of a departure from the previous secret weapons,
which had relatively smooth openings; it would however prepare
guests well for the following two coaster installations, which
would also be plagued with issues during their opening seasons.
Guests expecting the next Secret Weapon after Air were in
for quite a wait. By 2004, the park management were trying to move
away from the “magic” branding of the 90s, loosing many well loved
park features such as In the Hall of the Mountain King, the
piece of music which had become synonymous with the park since
Tussauds took over, being known to many as the Alton Towers theme
tune.
Seemingly another
victim of this rebranding exercise was that the park’s coaster
projects were no longer labelled under the familiar Secret Weapon
codename, presumably to give their new projects a different feel
to previous installations. Spinball Whizzer was the first coaster
to be built at the park after Air, but as a relatively minor
attraction, few had expected it to be known as a Secret Weapon.
The real surprise came the following year with the development of
Rita: Queen of Speed, which was also built lacking the code name
despite the ride being of similar size and cost to the previous
SWs.
To many
enthusiasts, Spinball Whizzer and Rita were also lacking in other
essential features that marked out the Secret Weapon series, such
as landscaping, immersive theming, exciting marketing or the truly
unique ride experiences the previous coasters had achieved.
Largely people expect much more from a Secret Weapon coaster then
just a new attraction, there is an expectation of a complete
package to get people excited and give them something to talk
about and really identify the park by; a coaster that everyone
seemingly knows.
And
so we arrived in 2008, and the park management had changed once
again, which meant various discontinued park traditions, such as
In the Hall of the Mountain King, were returning much to
the delight of enthusiasts and other guests alike. In October, it
was announced the iconic Corkscrew coaster would be retired at the
end of season, but what could replace this park stalwart which had
identified AltonTowers for
28 years? Much excitement was generated when it became apparent
that the replacement would be Secret Weapon 6, a new coaster which
would eventually become known as
Thirteen...